It feels like everyone these days have some sort of online profile, whether it be myspace (do people even use myspace anymore?) facebook, twitter, job posting sites, or even online dating sites. People everywhere are disclosing personal information by creating these virtual profiles, usually only outlining the very best qualities about themselves. Playing up all the positive attributes and hiding the negatives. No one out there wants the world to see or read about bad qualities, or look at those pictures that just aren’t taken at the most flattening angle. But who wins the battle for using deception the most?
Both women and men lie on online profiles, but they lie about different things. Women lie about weight or stature, where as men lie about their height or income level. Now that’s talking about online dating sites, where as on facebook or twitter, just about everyone using these social media sites portray their lives to be much more exiting or more fun than reality. This is portrayed through posting pictures, their newest purchases or frequent status updates about every.single.thing. they’ve done in a day.
There are 500 million users on facebook posting every little detail about their lives. This social networking site created for family and friends can also have various negative impacts. One of them includes envy, facebook can cause stress and negative feelings opposed to positive ones. We’re putting on display the vacations or places we go, the cars we drive, and the things we buy. No one’s life is perfect, but people portray it to be, you then start comparing your own life to theirs, feeling that perhaps your life is lacking. But the life that this person is showing to others online, just as your own profile proves, is a one-dimensional view. No one’s life is really as glamorous as one posts or boasts.
That sense of ‘needing to keep up with the Jones’ is more apparently now than it ever was.
There are various types of nerds out there, but in this blog we’re going to discuss the gaming nerd. Quite the complicated type. The gaming nerd can be both male or female, socially normal, educated, and from first glance, averagely normal. But as we all know it’s boys mostly who dominate the gaming world. (I say boys, because men who game haven’t really grown up). Now this post may be a bit bias but we all have our opinions.
The gaming world is quite unique. The one thing I find most complex is the social aspect. You’re online, with your headset on, sitting in front of the television for hours, communicating with others through a microphone. From a distance this looks like a social activity, but you’re never really interacting with others aside from this ‘virtual reality’. Are you really learning social skills from gaming? Aside from picking up the lingo and calling each other names? I mean how much could your vocabulary or knowledge base expand from spending hours discussing the exact same subject all day long?
On the topic of gender and the gaming world, why is it that men and women don’t share the same level of interest? I mean comparing it to television, men never really want to watch the shows that women do, and visa-versa. So this same comparison can be aligned with the gaming world. Men like zombie nuking, heads flying, blood flowing video games, where as women like to race little furry animals in go carts around tracks. But even with the base of that, why is it that men can spend hours on the console, and women become disinterested in no time? Do we have better things to do? Like go shopping or gossip?
From an experienced/annoyed girlfriend of a video game of a freak boyfriend, I know how angry I get with him playing but I also know how much ‘joy’ it brings him, and he’ll just keep saying that “you’ll never understand”. And perhaps that’s true, at least in the gaming world.
Women really are from Venus.
With the revolution of the Internet and the 1.9 Billion people using it, there is a real connection happening globally, between people from almost every country around the world. There is such an explicit connection that was never there before the Internet’s use. Using the Internet as the medium, people everywhere are logging on and becoming a part of this participatory culture that the Internet has made possible.
The Internet has provided people with an outlet to explore basically every subject that could come to one’s mind. People are connecting through social media sites, such as Facebook and Twitter. People are also using methods such as blogs, youtube, and chat rooms to discuss common interests and hobbies. It’s truly remarkable how two strangers living hundreds of miles away, can come together over such commonality, and connect through the technology.
People can come together and create meaning on any topic wanted. This connection can be used for both positive and negatives. The negatives of this connection could consist of cyber bulling, illegal activities, or blackmail for example. The positives could consist of the abundance of information that scholars have access to, protests (which could lead to slacktivism) or even flashmobs.
As events happen worldwide, the rapid spread of information is mainly the Internet’s responsibility. Take Egypt with the fall of their president, and the protest outbreak that happened in January of this year, for example. Before protestors hit the streets, the whole dispute was primarily organized through social media sites like facebook and Twitter.
The government reacted quickly with the ban of social media sites and access to them through mobile phones. The Egyptian government took this to a whole other level; they banned the use of Internet through the county as a whole. Although later unsuccessful, this was all in attempts to stop people from protesting? A practice that people have been participating in for decades, even before the use of Internet. We’ve learned that as people, we’re still just as curious, and willing, as much as we we’re in the 50’s, but the Internet has allowed us the element of convenience and promptness. Creating a connection to others on a real worldwide level that we hadn’t seen in the past.